/ 00 / Yes Studio

Build games.
Reach players.
Earn revenue.

Upload your web game and we'll put it in front of thousands of players in a swipeable feed. Real-time analytics and revenue share — built in.

  • Free forever
  • 30s upload
  • No SDK setup

Overview

Last 7 days

Plays

184K

+12%

Revenue

$1,284

+34%

D7

41%

+3%

Revenue

$284 peak

/ 01 / Everything you need

Ship a game in seconds.

Upload a zip or use the CLI

Drop your web build into Studio, or push from your terminal with one command. We extract, host on our CDN, and assign a play URL in seconds.

01

Plug in once

Just call the functions you need — scores, ads, haptics, purchases — and we wire them into the player.

02

Track plays & revenue

Real-time dashboard: plays, retention, ad revenue per game. Cash out when you hit the minimum threshold.

03

/ 02 / How it works

From zip to live audience in three steps.

01

Upload

Push your build from the CLI or drop a zip into Studio.

02

Review

We review the game.

03

Go live

Your game is live on Yes!. Plays, scores, revenue start flowing.

/ 03 / Ship from the terminal

Push your build with one command.

Install the CLI, open it at your game directory, and ship. No dashboards, no zip wrangling — just yes push.

~/drift — zsh
~/drift

/ 04 / Drop-in SDK

One line. Real scores, ads, haptics.

One small SDK powers scores, rewarded and interstitial ads, haptics, and in-app purchases. Plug in the functions you need — no build pipeline changes.

  • Submit scores & leaderboards
  • Rewarded & interstitial ads with revenue share
  • Haptics for satisfying feedback
  • In-app purchases
game.js
// call what you need.
yes.submitScore(12500);
yes.haptics('success');
await yes.showRewardedAd();
yes.showInterstitial();
await yes.purchase('coin_pack_large');

Overview

Last 7 days

Plays

184K

+12%

Revenue

$1,284

+34%

D7

41%

+3%

Revenue

$284 peak

/ 05 / Analytics that pay

Real-time revenue tracking.

See plays, retention, and ad revenue flow into your dashboard the moment players engage. Cash out when you're ready — we keep 30%, you keep 70%.

/ 06 / Get started

Your next game wants an audience.

Sign up free. Upload your first game in under a minute.