/ 01 / Everything you need
Ship a game in seconds.
Upload a zip or use the CLI
Drop your web build into Studio, or push from your terminal with one command. We extract, host on our CDN, and assign a play URL in seconds.
Plug in once
Just call the functions you need — scores, ads, haptics, purchases — and we wire them into the player.
Track plays & revenue
Real-time dashboard: plays, retention, ad revenue per game. Cash out when you hit the minimum threshold.
/ 02 / How it works
From zip to live audience in three steps.
Upload
Push your build from the CLI or drop a zip into Studio.
Review
We review the game.
Go live
Your game is live on Yes!. Plays, scores, revenue start flowing.
/ 03 / Ship from the terminal
Push your build with one command.
Install the CLI, open it at your game directory, and ship. No dashboards, no zip wrangling — just yes push.
/ 04 / Drop-in SDK
One line. Real scores, ads, haptics.
One small SDK powers scores, rewarded and interstitial ads, haptics, and in-app purchases. Plug in the functions you need — no build pipeline changes.
- Submit scores & leaderboards
- Rewarded & interstitial ads with revenue share
- Haptics for satisfying feedback
- In-app purchases
// call what you need.yes.submitScore(12500);yes.haptics('success');await yes.showRewardedAd();yes.showInterstitial();await yes.purchase('coin_pack_large');
Overview
Last 7 days
Plays
184K
+12%
Revenue
$1,284
+34%
D7
41%
+3%
Revenue
$284 peak
/ 05 / Analytics that pay
Real-time revenue tracking.
See plays, retention, and ad revenue flow into your dashboard the moment players engage. Cash out when you're ready — we keep 30%, you keep 70%.
/ 06 / Get started
Your next game wants an audience.
Sign up free. Upload your first game in under a minute.